Jason Dread wrote:
Really? So is that why I've got the guy who made the BGVids telling me that each background video is not only unique to the song, but most were also quite involved, and examples of such are easily cite-able, so it's obvious you didn't spend that much time watching that game to begin with.
Um, I watched those videos. Please go watch a Pump It Up video to see a video that actually "is unique to the song". Having backgrounds with shadows of dancers, and then suddenly an ocean, and then suddenly some sparkly shit, and then some stars, switching on every 4th beat, is FAR from a "unique background".
Again, please go watch some Pump It Up music videos to see a REAL unique music video, something that directly follows the lyrics (if there are any), something that has nice, solid artwork, so on.
And I would love to see one that was "quite involved". Every one of them i've seen I could make in a day or two.
Jason Dread wrote:You are absolutely correct and incorrect with this one. If you want to measure difficulty with stupid gimmicks such as unreasonable and uncalled for double tempo-ing, streams of single-panel jacks, split-legged drills, triple/quad/quint mayhem, and 16th note chains of turning away from the machine, moving laterally, then turning around to face the screen again, then yes NX is more difficult in the aspect that it throws more bullshit gimmicks at you than anyone would ever want to see in one mix. It's also those bullshit gimmicks which entirely keep people from playing most of the new content on NX to begin with.
That's exactly what I want to measure difficulty by, aka, skill. Sorry that you're not up for hard stuff that's linked to the song's sounds, melodies, and beats. I like to challenge myself. I like to push myself physically.
I would rather fail a song because it was too hard, than pass it because it was too easy. Gives me something to work for.
Jason Dread wrote:But if you want standard chart for chart comparison, Pro has an overall easier CZ yet harder NM set up on any traditional (read: good) AM songs Pre-NX, but even then there are obviously numerous difficult charts for every level of play. It's quite safe to assume that by watching you saw a horribly poor sample of the game content since something such as this simple such as this has apparently missed your obvious unmoving stare at the game.
Ok, then I may have. Regardless of this, my original point still stands that this game offers nothing new to the table as ITG did when it came out.
Jason Dread wrote:Nothing new to the table, huh? 52 new songs (more than any amount Andamiro has ever put into its' product) isn't anything new? What about the filling in of missing modes of Andamiro content? Or what about the revivals of old fan-favorite songs that have stopped being used in mainline Pump with new modes filled in? I could also mention about how there are charts from still used mainline Pump songs that have exclusive new charts to Pro until NX2 arrives.
52 new songs is a lot damn more than I saw on the machine, on song lists, on reports of the game, videos of the game, in person, and so on. Are they unlocks or are you just counting oddly?
Again, revivals aren't new songs. They're called "revivals" for a reason.
Most of what you said there was "charts". You can have 29384738 charts of a song, on 6 panel mode, on 10 panel mode, on 5 panel mode, who cares. I'm talking about *songs*.
P.S. I really hope you're not calling any of the ITG songs new.
Jason Dread wrote:As far as no increase in difficulty, I think it's quite evident that you are not well versed on any aspect concerning the difficulty of Pro songs or the difficulty on mainline Pump staples.
Tream Vook of the War Nightmare is apparently hard? What a joke. It's also a miserable comparison when you bring up a stepchart which has at least a minute longer duration going for it over the rest of the New to Pro songlist. If you're going to start making baseless accusations do yourself a favor and at least understand what you're talking about beforehand.
Didn't say it was that hard. I said that I hadn't seen anything in pump pro near that level. Learn to read and to not put words in my mouth, thanks.
Jason Dread wrote:I don't think anyone gives a crap about this, or your musical opinions here. It's pretty safe to say you've overstayed your welcome here, and any place you decide to post that I've seen turns into some long-winded rant where you do nothing more than fail to convince other people of your over believed self worth.
Sorry, but everyone's opinions are worth something here, and you completely erasing a part of my post and replacing it with "whiny stepchart rant" really does show your lack of maturity, your overwhelming biased fanboyism towards this game, and your lack of ability to see a game for what it really is.
A re-hash of ITG with PIU songs and pad. Doesn't mean it sucks, but that's basically what it is.
Overstayed my welcome here? Sorry to tell you, i'm 100% positive i've been in this community, the IndyDDR one, AND the DDR community as a whole (this board IS called "IndyDDR", so don't say "this is a PIU forum") longer than you have, and I really find it funny that *you* think you have the authority to go around and say who's who and what's what.
I don't even take that upon myself, and anyone who does really needs a reality check.
Long winded rant? Isn't that what you just did? If you don't read someone's entire post, you really shouldn't be replying to it. If you think long posts mean "ranting" or "ignore this" then you really shouldn't be working on a music game, because it means you won't take critique and improve.
Jason Dread wrote:Leave.
No.
You really take shit way too serious.
WhiteDragon wrote:
First off, I'm talking entirely about Pump Pro stepcharts. This topic is about Pro, isn't it?
And the assumption comes from the fact that Flakk is a good friend of Jason (see above post), who was involved in the development of Pro and it's stepcharts.
There is no way whatsoever that you implied that in the original post. Had you done that, I would have agreed.
This also explains the rampant fanboyism that Jason up there has about Pump Pro. Guess he hasn't learned to take critique on his own products gracefully yet, unfortunately. The really funny thing is that at no given time did I actually say that pump pro itself sucked;
I just said that it brought nothing new to the table. If you look at it objectively as just another dance game, it's fine and solid and all that. What gets me is that people are hailing it as the second coming of jesus or something and it's really not bringing anything mindblowing to the table. It's got new stuff, but there are no innovations that really set it apart from everything else out there right now by a mile.
THAT was my original point, but of course, I should have known, someone would take it way too damn personal/serious.
If you're going to be in anything involving creation of something, you need to learn to take critique without flying off the handle, especially if it's something you've made being critiqued.
The entire time I was typing this post and the last one, I was honestly not angry at all; as i've said before, I don't take much on this board to heart, because it's just an internet board, and if you actually get aggravated enough to tell someone to leave, over a single post critiquing your product, that's pretty bad.
but oh well.
EDIT: Just remembered this too:
FLAKK wrote:
Have you played the game? There are some REALLY tough charts in the game. By that, I mean I would rather play Chimera CZ than some of the ones on the final build. The background videos are still there. Also, you should check out Ward's new music:
http://www.kyle-ward.com
THIS is how you handle critique. Not OMFG LEAVE THIS FORUM BECAUSE YOU DON'T LIKE MY GAME. Learn tact and learn not to take shit so serious.