VJ Army dropping 5 key support
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- Amp Divorax
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VJ Army dropping 5 key support
From the Spring Update Topic:
"The coding of 5-key support was done under the assumption that beatmania US would do reasonably well and spawn sequels, which would likely also have 5-key revivals. Instead, sadly, the game flopped and we're not going to see a follow-up, unless Konami decides to throw a curveball in. As I've mentioned a few places, 5-key support was a massive contingency case, which added an extra set of logic to nearly every function of the site. It's a significant reason 4.0 development stalled out (programmer burnout not withstanding).
With this all in mind, I'm announcing the end of 5-key support effective July 1, 2008. I don't take any great pride in cutting support for a feature that a number of people (including myself) have used, but the numbers make it sort of clear. It's been an extreme amount of logic for what amounts to 17 songs."
"The coding of 5-key support was done under the assumption that beatmania US would do reasonably well and spawn sequels, which would likely also have 5-key revivals. Instead, sadly, the game flopped and we're not going to see a follow-up, unless Konami decides to throw a curveball in. As I've mentioned a few places, 5-key support was a massive contingency case, which added an extra set of logic to nearly every function of the site. It's a significant reason 4.0 development stalled out (programmer burnout not withstanding).
With this all in mind, I'm announcing the end of 5-key support effective July 1, 2008. I don't take any great pride in cutting support for a feature that a number of people (including myself) have used, but the numbers make it sort of clear. It's been an extreme amount of logic for what amounts to 17 songs."
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Ho wrote:You can break arcade games and I will fix YOU!
Re: VJ Army dropping 5 key support
Aww =[
My 5k section was the only filled out one.
I need me some imported bm =\
My 5k section was the only filled out one.
I need me some imported bm =\

- Amp Divorax
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Re: VJ Army dropping 5 key support
Personally, I'm inclined to agree with this decision as 5 key in the US release was not really fleshed out at all. (Anybody who has played Beatmania The Final can understand why I say this.) Also, there are some major timing issues that make gambol seem like a cakewalk by comparison.
Memorable 2016 quotes:
Ho wrote:You can break arcade games and I will fix YOU!
Re: VJ Army dropping 5 key support
Very true. They definitely should have spent more time on it. The 5k mode really just seemed like an afterthought...of course, the whole game kind of seemed like an afterthought =\Amp Divorax wrote:Personally, I'm inclined to agree with this decision as 5 key in the US release was not really fleshed out at all. (Anybody who has played Beatmania The Final can understand why I say this.) Also, there are some major timing issues that make gambol seem like a cakewalk by comparison.

- WhiteDragon
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Re: VJ Army dropping 5 key support
Meh. Who cares about 5 key anyway? Seriously... 

Original Sin wrote:Besides, this is IndyDDR...honestly. What do you expect?
- Amp Divorax
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Re: VJ Army dropping 5 key support
Um, I do when it's classic Beatmania or Beatmania III, but not when it's IIDX!WhiteDragon wrote:Meh. Who cares about 5 key anyway? Seriously...
Memorable 2016 quotes:
Ho wrote:You can break arcade games and I will fix YOU!
- Fluffyumpkins
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Re: VJ Army dropping 5 key support
i c qut u didWhiteDragon wrote:Meh. Who cares about 5 key anyway? Seriously...
Re: VJ Army dropping 5 key support
lol me 2Fluffyumpkins wrote:i c qut u didWhiteDragon wrote:Meh. Who cares about 5 key anyway? Seriously...

Re: VJ Army dropping 5 key support
I think they should just get rid of beatmania US altogether. It was fail.