Posted: Mon Oct 08, 2007 9:20 am
I will simply respond by saying that Indiana isn't California. I think most people will know what I'm getting at.
Indiana's DDR Community
http://www.indyddr.com/forums/
Agreed.MonMotha wrote:I will simply respond by saying that Indiana isn't California. I think most people will know what I'm getting at.
MonMotha wrote:I will simply respond by saying that Indiana isn't California. I think most people will know what I'm getting at.
I can guarantee almost ANY GAME will make its money back eventually. This isn't the point. You want the game to repay itself ASAP and start making profit ASAP.liquidblue aka DBV wrote:I guarentee would pull in more traffic and make you back your money for it eventually.
Bemani games in this area do not really do that well, the dancing games: DDR, Pump it Up, and ITG are the most successful in this area. Percussion Master and Beatmania does Ok but not fantastic, you are better off with getting the Dance games and rather than putting in other games that will ok and eventually pay for itself, it would be better just keep your machine up to date with upgrades and all working with repairs and replacing parts.danc1005 wrote:I can guarantee almost ANY GAME will make its money back eventually. This isn't the point. You want the game to repay itself ASAP and start making profit ASAP.liquidblue aka DBV wrote:I guarentee would pull in more traffic and make you back your money for it eventually.
Isn't that the truth? I have two in my basement and they're always great for a rainy day arcade experience.MonMotha wrote:2)Pinball: nobody plays these anymore, sadly.
no game on earth will do this.danc1005 wrote:I can guarantee almost ANY GAME will make its money back eventually. This isn't the point. You want the game to repay itself ASAP and start making profit ASAP.liquidblue aka DBV wrote:I guarentee would pull in more traffic and make you back your money for it eventually.
Now, as you know, i like debating. So don't take any of this personal or anything when i'm rebutting SOME of these points.MonMotha wrote:I think you have a wild misunderstanding of the economics of the arcade operator business. You have finite floor space. You need to get a set of games which maximizes revenue. You can do this in a few ways:
Definitely true. Gotta have these, unless you're catering to the hardcore (which i'll of course admit only certain areas can pull off, like the Arcade Infinity area)MonMotha wrote:1)Redemption: kids love these, and they earn like crazy at a quarter a play
There are a few of these at SVGL, and while they do get a lot of playtime by 40/50-something adults, true, they're not worth it that much anymore.MonMotha wrote:2)Pinball: nobody plays these anymore, sadly
Assuming you meant video games, or did you mean something like a sports TV setup to watch stuff?MonMotha wrote:3)Videos to draw parents: these pretty much have to break even - parents are occupied while their kids spend boatloads of money
A good substitute to make money cheap is to get SNK cabinets; the cabinets are cheap, the chipsets are less than 200 bucks at max, and you can rack up money really quick with stuff that eats quarters like Bust a Move or Metal Slug's series of games.MonMotha wrote:4)Videos that make money on their own: these are rare, and we're lucky that DDR and Pump barely make it into this category around here
Now, again, this MAY be just my area, but i've seen this happen in many areas besides my own as well;MonMotha wrote:5)Videos that attract everybody: Pump and DDR shine here - they get people to go "wtf is that?!" and walk into the place, buy some tokens to play a game or two, find out it's not for them, then spend the rest on other games. Also, people enjoy watching others play the dance games much moreso than just about any other arcade game. It keeps people hanging around, which, in theory, means spending some money.
As I said above, the number of "casual" drummania players in an area like John's Pizza (a family environment) far outweighs the casual DDR players. People can pick up drumsticks and hit pads. Not many people can be co-ordinated enough to even stand up straight while hitting arrows on a pad.MonMotha wrote:Part of the reason for this is that there's just enough players who are "good" to be impressive to casual passerbys, but not enough that almost all players are seen with a "well, anybody can do that" attitude. Drummania doesn't fall into this realm.
At the arcades in California, with the exception of MGL and CVGL, Drummania usually makes more money compared to DDR by about a 3-1 ratio, simply because people are bored as hell of DDR and again, many more casual people play Drummania compared to DDR because it's more relatable.MonMotha wrote:While a drummania might EVENTUALLY pay for itself (and you seem to be vastly overestimating the take of these machines), it's also big and takes up floor space. If you drop a slam-a-winner in there, you're guaranteed to make more. Hence, drummania has to fit into #5 or it has no business being on the floor from an economic point of view. Unfortunately for the drummania lovers, drummania isn't nearly as impressive as DDR or PIU (though it's not House of the Dead, either) to spectators.
As I said before, drummania around here (and other areas) generally makes a 3-1 profit compared to DDR (but not ITG, i'll admit).MonMotha wrote:That's not to say it's totally unfeasible to find a drummania placed around here. If the operator likes the game, enjoys the players, wants to attract a unique audience, etc., it might be something to consider placing. However, if your goal is to maximize profit (which is what most operators are going for), you're better off using the floor space for a Colorama. Sorry.
Unplayable for young children? Around 70% of the casuals are children under 9 years old. I was at SVGL the other day and a girl who *couldnt' even reach the bass pedal* played for a solid 3 hours, taking turns with people. I asked her parents how old she was; she was 6.MonMotha wrote:Basically drummania is not (by definition) #2, is unplayable for young children (#1), lacks general audience appeal (#3), doesn't earn well on its own (#4), and isn't impressive enough in this market to observers (#5). 5 strikes and you're out.
All I gotta say is, every arcade i've ever seen get a drummania profited almost immediately, and raked in more money (or equal to) most machines there. There's exceptions yeah, but i've said my case, hahaMonMotha wrote:Don't get me wrong, I'd LOVE to see a local drummania V3/V4/whatever, but I don't think it's practical from a business standpoint.
to make my point simple and quick since I need to get some sleep..Fluffyumpkins wrote:Agreed.MonMotha wrote:I will simply respond by saying that Indiana isn't California. I think most people will know what I'm getting at.
Of course this is true, but it doesn't HAVE to be a permanent rule, there can be an exception if the arcade's really superb.zomg its joorz wrote:to make my point simple and quick since I need to get some sleep..Fluffyumpkins wrote:Agreed.MonMotha wrote:I will simply respond by saying that Indiana isn't California. I think most people will know what I'm getting at.
Quit comparing Indiana to California. They're not the same.
What you just said right there; it makes no sense.liquidblue aka DBV wrote:no game on earth will do this.danc1005 wrote:I can guarantee almost ANY GAME will make its money back eventually. This isn't the point. You want the game to repay itself ASAP and start making profit ASAP.liquidblue aka DBV wrote:I guarentee would pull in more traffic and make you back your money for it eventually.
I was talking about the part that said that the game would make back money "immediately".danc1005 wrote: What you just said right there; it makes no sense.
Just FYI.
It only seems that way to you because you have more experience in DDR.danc1005 wrote:Also, totally and utterly disagree with the statement about DM being easier to relate to and pick up. If people really care that much, I'll give my reasons.
Just curious if you've ever played drums? Hitting big ass pads with two sticks is a hell of a lot more intuitive and easier than trying to keep your balance while hitting arrows on a screen with your feet (because again, the human body was never designed for foot-eye-coordination the way it was for hand-eye-coordination).Fluffyumpkins wrote:Also I would argue that everyone knows the drums are difficult to play, but dancing is universal.
And you just proved my point right here.Fluffyumpkins wrote:The DDR home market is still growing, and many of these people eventually build the courage to try it out in the arcade.
He said nothing about "immediately." ASAP stands for As Soon As Possible. That means AS SOON AS POSSIBLE, not immediately. A game that pays for itself and generates more revenue faster than another game will typically be chosen in an arcade that isn't specifically targeting a bemani demographic (take your Arcade Infinity and Pinball Pete's out of the equation).liquidblue aka DBV wrote:I was talking about the part that said that the game would make back money "immediately".danc1005 wrote: What you just said right there; it makes no sense.
Just FYI.
Source this claim of "design." I want scientific studies and observations, not any anecdotes.liquidblue aka DBV wrote:Sitting down on a chair and only having to move your hands (since 95% of casuals use auto-bass) is a hell of a lot easier in terms of co-ordination than having to stand up and move your feet around on arrows.danc1005 wrote:Also, totally and utterly disagree with the statement about DM being easier to relate to and pick up. If people really care that much, I'll give my reasons.
The human body was naturally designed for hand-eye co-ordination; (drummania); it was NOT designed for foot-eye co-ordination (DDR). DDR takes a hell of a lot more to get accustomed to because of this.