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Posted: Sat Mar 26, 2005 11:38 am
by God Of Rock
[/necro]

Posted: Sat Mar 26, 2005 12:14 pm
by chocobojoe
is that what j00 were drawring last night?
Posted: Sat Mar 26, 2005 1:48 pm
by God Of Rock
Yush
Posted: Sat Mar 26, 2005 2:38 pm
by chocobojoe
schweet
say if I made a crappy rpg would you do the art for it? I'm thinking about learning how to do the programming for it.
Posted: Sat Mar 26, 2005 4:56 pm
by hascoolnickname
what are you going to make the rpg with? whatever you do DONT use visual basic. You can get away with using flash for it. I dont know if you have used RPGmaker- I haven't, but I hear it's good.
Some of those mech drawings were really good

Posted: Sat Mar 26, 2005 5:04 pm
by Original Sin
hascoolnickname wrote:what are you going to make the rpg with? whatever you do DONT use visual basic. You can get away with using flash for it. I dont know if you have used RPGmaker- I haven't, but I hear it's good.
Some of those mech drawings were really good

Visual basic isn't a language designed for games, it's too weak, last I heard. RPG maker 2k+ are good for simple things, but you can't market them...at all, and technically, it's illegal. If you're really serious about making an RPG, I'd either learn C+, or something very similar, or wait until the next release of RPGds, which is the advanced video game making software I'm currently waiting on.
http://www.rpgds.com is the webpage, but there currently isn't a new release for it. However, from what I've used of the last stable release, it's very promising.
Posted: Sat Mar 26, 2005 8:11 pm
by hascoolnickname
I have wanted to learn objective C for a while now but I've been to lazy to learn something that complicated.
Posted: Sat Mar 26, 2005 8:26 pm
by chocobojoe
I'm going to use Visual Basic.NET with imbedded C or C++. I haven't read up on the design tutorials I've found yet, but those languages are actually highly recommended, and I already know my way around VB.NET very well. It's actually a lot more useful than previous versions of VB, considering now it's object-oriented. I don't want to use any kind of "rpg maker" program, I just want to design it from scratch. It's not going to be anything I'll try to market, just a simple little game to pass around on the 'net.
Posted: Sun Mar 27, 2005 4:39 am
by MonMotha
VB.NET is basically just something with vaguely VB syntax wrapped around the .NET/COM API. It's completely incompatible (and quite a bit different to work with, so I'm told) than the older VBs (like VB6). If you're going to use VB.NET, you might as well just bust out VC++. Supposedly the learning curve is about the same (though the RAD form developer isn't integrated), and you're not limited by the language from performing certain tricks, though I guess it's harder to "shoot yourself in the foot".
Oh, and VB has had object support all the way back to VB4 (I actually OWN a copy of VB4 Pro). It just wasn't pushed very hard, and the object support was rather limited.
Posted: Sun Mar 27, 2005 8:51 pm
by God Of Rock
And I say.....FUCK 56K!

Posted: Tue Mar 29, 2005 10:47 am
by God Of Rock

Fwa.
Posted: Tue Mar 29, 2005 12:31 pm
by Mosh_Mosh_Revolution
XD
That's awesome!
I demand more Guilty Gear chibis!!!!!!!
....please? *puppy eyes, pouty lip*